AI Insights · Timothy · October 2022
Top 5 Neon Games Performance in Saudi Arabia Q3 2022
Discover how the top 5 Neon Games apps performed in Saudi Arabia during Q3 2022, with insights on downloads, revenue, and active users.
Throughout the third quarter of 2022, the top 5 Neon Games applications exhibited varied performance metrics in Saudi Arabia on a unified platform, encompassing both iOS and Android data. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. showed a consistent performance in weekly downloads, starting at around 30K in late June, peaking at 35.7K in mid-July, and gradually declining to 18.9K by the end of September. Revenue fluctuated slightly, with a peak of $1.2K in the final week of September. The game maintained a relatively stable active user base, starting at approximately 281K and ending at around 231K.
Bricks Breaker Quest by MOBIRIX had a more modest download count, beginning at 2.8K and peaking at 3.7K in mid-July, before declining to 1.8K by the end of September. The revenue trend remained steady, with weekly earnings ranging between $259 and $469. Active users hovered around the 40K mark, showing slight fluctuations throughout the quarter.
Beatstar by Space Ape Ltd saw its weekly downloads start at 2K, peaking at 3.5K in mid-September, and ending at 3K. Revenue remained relatively stable, with a peak of $522 in late July and a low of $251 in mid-September. Active users increased from 13.3K to 18.2K, indicating growing engagement.
Dancing Road: Hop Ball Music from Amanotes Pte. Ltd. began Q3 with 9.1K downloads, peaking at 12.9K in mid-August, and then decreasing to 5.5K by the end of the quarter. Revenue fluctuated between $181 and $300, with active users peaking at 62.6K in mid-August and dropping to 42.5K by the end of September.
Beat Blader 3D, also from Amanotes Pte. Ltd., had a lower download count, starting at 437 and peaking at 784 in late July, before dropping to 223 by the end of September. Revenue ranged from $129 to $214, while active users decreased from 2.3K to 1.3K over the quarter.
These insights are derived from Sensor Tower data, providing a comprehensive overview of the performance of these top Neon Games in Saudi Arabia. For more detailed insights, visit Sensor Tower.